Talk:List of trick-taking games
![]() | This article is rated List-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||
|
[Untitled]
[edit]I'd like to add a game called 'Le Truc' to this list. It is described in 'The Penguin Book of Card Games', and is very similar to 'Truc in France' as described at http://www.pagat.com/put/truc.html#france Tom Huckstep 00:03, 18 Sep 2004 (UTC)
Are the rules for card games being move to wikibooks? If not I suggest adding Trex, as it is a trick taking game.
Can I suggest also adding Twenty-Five, which is a trick-taking game in Ireland, the specific rules of which I can't remember and actually ended up looking for on this page?--HeyImDan (Talk) 14:33, 22 October 2008 (UTC)
I'd like to add a trick taking game called Fifty-Eight (58) to this list. The name refers to the number of total points that can be earned in one hand, not the number of cards used. While I don't know the origins of the game it is likely that it originated in Quebec. As far as I know, other than people we have taught it to, it is unique to my rather large family of French (in this country more than 400 years) and Irish (in this country about 200 years) decent people. It is one of those games that can be learned in only a few minutes of play but can take a lifetime to master. It is never played for anything but points and fun.Rdinning (talk) 03:17, 24 December 2009 (UTC)
- Unfortunately we can only describe card games that have been published elsewhere before. Otherwise it would be "original research". But that shouldn't keep you from describing your game. It's likely to be valuable for a historian of card games sooner or later. If you can write down a (more or less) complete description of the rules someone may be able to identify related games, perhaps even in France or Ireland. We can 'abuse' Wikipedia for that purpose, or you can contact me by email and I will try to help you. If you can interest John McLeod in your game, he may publish its rules on his website http://www.pagat.com, and that would allow us to describe them in the article of a related game. Hans Adler 11:54, 24 December 2009 (UTC)
Duplicate of category structure
[edit]Doesn't this list duplicate Category:Trick-taking card games, and we would be much better served by ensuring that all of the appropriate games are included in that category, and then redirecting this list to that category? --Craw-daddy | T | 15:44, 17 May 2008 (UTC)
Euchre is on here twice. -Ottoo —Preceding unsigned comment added by 24.245.36.123 (talk) 07:45, 9 December 2009 (UTC)
Looking for a (specific) trick-taking game for three players.
[edit]Can anyone help me finding if we have an article on a card game for three with similar features as stated below.
Lots of card games are played under various names (also within the same language). This game is optional for tree players who can spare some 75 minutes or so, I would say.
I learned a very similar game as Tribello or "Trebello" possibly. But with slightly different rules, it's (locally where I live) known as Bismark (or "Bismarck"). I try to describe the main features and wonder if anyone knows an English name for it (or a very similar game):
- Dealer gives 16 cards to himself , and to the two opponents (one by one). The last four cards is then given to player on the left, the "decider" of the contract.
- Player on the left now decides a "contract", of which there usually are five. (Some uses only four) These are:
High (like No Trump in Bridge)
Low (the opposite,aim is to not take any tricks or as few as possible)
Spades (Spades is trump otherwise taking as many tricks as possible)
Free , any trump suit can be chosen, and also High and Low. And often also
Tour, if Tour is "decided", then next player suggests a trump suit. This can be accepted by the "decider", but if not - the third player (= the dealer) must decide another trump.
- There are no games or slams as in Bridge. Each trick has the same value.
- Each player must decide to play all five contracts, but in which order is up to the player. It's a good strategy not to use the Free contract until the last time.
- After the "contract" is decided, the bidder throws away four of his/her cards. Those four cards are unknown to the other players during the play. Now every player has 16 cards. And the play begins.
- The scoring system gives zero points to the "contract decider" if he/she takes 8 tricks. For the other two players 4 tricks are the same. Example:
If "the decider" takes 10 tricks, one opponent 5 tricks and the last player only one trick, the scoring becomes +2 (for 10 tricks as "decider") +1 (for 5 tricks) and -3 (for 1 trick). The 8-4-4 tricks to take, is used in all contracts but Low. If playing Low "decider" must just take 2 tricks and the two others 7 each. (There are no doubling or penalties etc) 8-4-4 or 2-7-7 is just the base for the scoring system. A scoring tally for all the contenders will hence always be zero.
- Every player can only play the same contract once (by using the Free option can however Spades or High be played again. It is very good to not be forced to use Free early. A good hand for Tour typically has three reasonable suits and one unacceptable. When Tour is declared, the next player wood be foolish to suggest a suit in which he/she has like 10 cards in (as it hardly will be accepted).
- In all one match equals 15 deals (or 12 without the Tour contract).
If we haven't got an article on any game with similar features, I have sources for an article. Boeing720 (talk) 17:27, 23 June 2019 (UTC)